Weeknotes
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The Points and Counterpoints
Meetings vs workshops. Synchronous vs asynchronous. Broadcast vs engagement.
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The Psychedelic Drugs
Rejuvenating ways of working, how compromise is a part of creativity, and the size of design system teams.
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The Sonder
Coaching versus managing, why you need service design, and how to hack your career.
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The Strike
A prioritisation framework, Kanban metrics, and releasing govuk-frontend v4.5.0.
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The Way Out
Making decisions about browser support, considering the next steps in our accessibility strategy, and calculating costs for the year ahead.
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The Research
Trying to sew a golden thread through our benefits model, performance metrics, quarterly objectives and roadmap. Plus our product development model, and researching other design systems.
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The Unconference 2
More time learning about the system around the design system, and how the design system is not really a thing at all. Plus a community event.
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The Chocolate Cake
Three strategies: accessibility, JavaScript, and growth. Plus team baking.
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The Joy
A short week thinking about strategy, how we build components and patterns, and a day enjoying time with the team.
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The Back Once Again
This week I joined the GOV.UK Design System team, standing in for their senior product manager, Trang, who’s on maternity leave.
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The Farewell
These will be brief because a lot happened over the last three weeks, including me wrapping up my role at NHS Digital.
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The Glitch
Iterating our designs for the onboarding and learning journey, plus finding agile alternatives to PRINCE2 frameworks.
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The Doing It Properly
Meeting other teams to learn from them, so that we can do a proper job on making our alpha a viable beta.
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The Regroup
Back to work and it’s all change: postponing our assessment, doing strategy work, and sharing insights and recommendations.
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The Write-Off
Currently in the throes of my second bout of coronavirus, which means I’ve been off work since Tuesday.
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The Resignation
Preparing for a service assessment, sharing ideas for discoveries, alphas and betas, plus a lack of greenfield (but that’s OK).
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The Gap
The usual flurry of activity before the end of an alpha, plus a day hanging out with our Platform team.
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The Drain
Ideation, co-design, small wins for user-centred design methods, and angrily venting about poor meeting hygiene.
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The Mobilisation
Working with a service owner, prioritising problem areas, and progressing plans for an unconference.
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The Queue
Performance metrics, pulling out pain points, and pints.