# Must-haves when starting or joining a product team > These are the must-haves and key things to remember which help me hit the ground running when starting or joining a product team. > Last updated: 2020-08-15 ## Must-haves when starting or joining a product team Over the years I’ve managed several product teams, always from first principles, and as I’ve matured as a product manager I’ve written a few memos to myself. Things that got us over a hump or feedback I received from colleagues. Every so often I’ll glance back at these memos to remind myself how to do things well. These are the must-haves and key things to remember which help me start or join a product team and hit the ground running, which I use in conjunction with this list of [things to do as a new product manager](/2020/09/06/things-to-do-product-manager-first-30-days/). _This is a living list, so it might change. Check back every now and then._ ## The foundational principle As product manager, you look after the environment that the team needs to succeed, making sure we all have a clear view of what success looks like and how we’ll get there. Give them space to collaborate and facilitate them in making decisions. ## Start with the basics - The biggest risk isn’t slow delivery, it’s being wrong at scale. - What is the product or service? - What problem does it solve, and for whom? Write that down in plain language. - What is the outcome we want users[1](#fn:1) to reach? What is the outcome we want users to avoid? - What are the pain points preventing users reaching their outcome? - Which of those points is most painful and needs removing first? Which one next? - What are the unknowns (discovery)? What are the knowns (delivery)? - Where’s the documentation? You’ll need to update it each week, if someone else doesn’t do that already. - The biggest risk isn’t slow delivery, it’s being wrong at scale. ## Working in a team - Establish your team’s shared principles and ways of working early. Refer back to these guidelines often, and iterate where needed. - Find or map the product development model, and make sure that roles and responsibilities are clear to everyone on the team. - When it comes to ground rules and ways of working, don’t assume shared understanding or expectations. Make the implicit explicit. - Set up a regular check-in with your delivery manager (or whoever is looking after delivery), twice a week if possible. - Planning should involve tech lead, design lead, and delivery manager (at least). - Don’t risk doing the classic retro mistake of trying to change everything after one sprint. - Figure out your team’s skillset, particularly what they’re not good at, and their development objectives. Try to base the work on that as much as possible. - Create psychological safety and build trust by being open about your mistakes. Explain how you hope to improve things. - UCD people work with well ambiguity; developers prefer clear cards. - Get Show & Tell lined up early, and sing people’s praises. ## Being agile - We need to know how big the problem is, it’ll help us work out when we’re done. - Estimation can be a useful exercise. Be clear on why estimates are needed and how they’ll be used. - If you’ve got no idea how to build something, start in the middle with a time-boxed alpha. Then re-plan. Progress is better than perfection. - Reach, impact, confidence, effort, and urgency are universal prioritisation criteria. - Try not to rush cards through: take time to gather context and understand the problem holistically. - Start small, test risky assumptions, iterate and grow. - Keep a decision record and update it after each meeting or workshop. If you shave scope, make it clear. ## Doing research - Don’t make big decisions off the back of one research or testing study. Trust the process and get some more evidence. - Care less about what people say and more about what people do. Behaviour tells the truth, everything else is noise. - Confidence is not a substitute for evidence. ## Working with stakeholders - Be open about how the team expects to achieve its objective. Be open about not yet knowing how to achieve that too. - Don’t give senior stakeholders a problem, give them a solution or how you expect to move forward. - Use senior people to twist arms when you need something from another party – you can’t do it all yourself. - Present the risks and show your working to get buy-in. * * * Do these resonate with you? What would you add or change? Let me know on [the socials](/contact/), it’d be great to hear from people. 1. At GDS we tend not to use the term ‘customers’ but it’s still applicable if you’re running B2B or platform products. [↩](#fnref:1) 15 August 2020 · [Product management](/tag/product-management) [Popular](/tag/popular) Related posts: [Things to do as a new product manager in your first 30 days](/2020/09/06/things-to-do-product-manager-first-30-days/), [Let’s talk about product](/2021/09/21/lets-talk-about-product-community/), [New course on product management in the public sector](/2024/09/30/new-course-public-sector-product-managers/) 12 replies, 13 reposts, 85 likes